A singleplayer survival and exploration experience
for PC / Xbox One
to be released Q1 2016

A single player exploration and survival experience, played in first person and developed in Unreal Engine 4. Set on a mysterious and uninhabited alien planet.

Earth is on the brink of destruction and you are sent to explore a distant planet. After years of space travel you arrive but experience a catastrophic landing. 

With your team members dead and your equipment destroyed you have no way of communicating with - or receiving help from an Earth that might no longer exist... you are completely and utterly alone.

Survive through exploration. Unlock the depths of the uncharted planet, and the secrets buried deep below. Delve into huge cave systems and tombs and uncover over 200 secrets.

Atmosphere rich environment that is fully dynamic. A day and night cycle and a dynamic weather system that calculates temperature/humidity/wind. Ocean tides. Plants respond to the climate. Storms form. Earthquakes happen.

Survive the extreme climate, tornadoes, storms, meteors, lightning, and not least the dark secrets burried beneath the surface.


Plants grow and rot. Ocean tide based on the moon. Your body responds to everything from getting wet to lack of sleep to walking uphill to the humidity. Hundreds of upgrades to be found. Secret areas within secret areas within secret areas. 

Your death means the end of mankind. Save us and rebuild a communication device to phone home, by scavenging useful items. 

Be a pioneer, an archeologist, and an astronaut to explore a mysterious alien planet. The adventure has a beginning and an end, but it is a harsh world. A mistake will cost you your life. 

Many kilometers/miles of alien islands, caves, and tombs. 

The Ball    
Spiritual successor to The Ball. Same universe, same backstory, same atmosphere.

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Gliese-6143-C is a harsh and barren planet, covered by a vast lifeless ocean. Days are over 45C/113F, and nights under -30C/F. 

5 islands, with a shallow sea between them and connected through a system of caves. To travel from one island to the next you must traverse these dark caverns. 

The spaceship in which you arrived crashed on arrival, and its debris is scattered across the world. Find and locate debris sites to find additional resources. 

Megalithic tombs are all over. Clearly you were not the first intelligent being to have set foot on this planet. Who was here before? Where did they go? What happened?

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Your Time    
Scale the game as you wish. Go from a super hardcore experience to a relaxing stroll on an alien planet. In fact you can cheat oldschool console style even. It is your time, your experience. 

Just You    
Very little handholding. No obvious enemies. No combat. No characters. It is just you. All alone by yourself. 

Fond memories of games from 10, 20 years ago? So do we. Complex level layouts. Dozens of secret areas. Keys to unlock doors. Underground indoor environments. 

There are hundreds and hundreds of things to find hidden away in the world. Secret areas the size of modern "next gen levels". Secrets within secrets. Just how deep does the rabbit hole go? 

Puzzle your way through environmental puzzles left by an alien civilization.

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The Solus Project is the brainchild of Sjoerd "Hourences" De Jong. As a one-man army he crafted the vision for the game and a large part of the game's looks. Sjoerd has over 12 years of experience in the industry and has worked for a range of large and small studios such as Starbreeze, Epic Games, Guerrilla Games, Digital Extremes, and many more. 

The game has been in production since July 2013, and has a team of 5 to 10 people working on it. 

Teotl is a small indie studio that was founded in 2010 and is located in Sweden. It released The Ball on PC in 2010 and followed up with Unmechanical Unmechanical on PC and iOS/Android in 2012. 
The studio focuses on creating high quality and immersive single player experiences. The Ball won the PC Gamer USA Action / Adventure Game of the Year 2010 award. Unmechanical was awarded Best Artistic Achievement at the Nordic Game Conference. 

Grip Games is a privately owned developer and publisher of games for consoles and high-end portable devices, based in Prague, Czech Republic. The company was started by industry veterans who worked on games across all major platforms. Grip Games is working with the top independent developers to bring their games to console platforms.